
Expertise in creating photorealistic/stylized materials using tools like Substance, Mari,Maya, and Photoshop, focusing on PBR workflows, UVs, shading, and pipeline integration, alongside leadership, problem-solving, and delivering high-fidelity assets for VFX, requiring a strong portfolio and collaboration with other departments. Also I am responsible for hand-painted textures for 3D models, characters, environments, and props. I have 13 plus years of experience in VFX and CG industry.
https://hiteshgaikwadshowreel.blogspot.com/2023/05/blog-post_22.html.