Summary
Overview
Work History
Education
Skills
SHOWREEL LINK
Timeline
Generic

Hitesh Gaikwad

Senior Texturing And Lookdev Artist
Mumbai

Summary

Expertise in creating photorealistic/stylized materials using tools like Substance, Mari,Maya, and Photoshop, focusing on PBR workflows, UVs, shading, and pipeline integration, alongside leadership, problem-solving, and delivering high-fidelity assets for VFX, requiring a strong portfolio and collaboration with other departments. Also I am responsible for hand-painted textures for 3D models, characters, environments, and props. I have 13 plus years of experience in VFX and CG industry.

Overview

14
14
years of professional experience

Work History

Senior Texturing and Lookdev Artist

Red Chillies Vfx
MUMBAI
06.2023 - Current
  • Cinematic Focus: Creative Senior Look dev Artist with 10+ years delivering cinematic-quality characters, environments, and feature films, specializing in PBR texturing, advanced shading, and art pipeline optimization for major titles.
  • Technical & Leadership: Accomplished Senior Texturing & Look Dev Artist with 13 years driving visual fidelity in VFX, expert in procedural workflows (Mari, Substance Painter), shader development (Arnold), and mentoring junior artists to enhance pipeline efficiency and visual quality.

Texturing and BG & Prop Modelling Artist

9X Media Pvt. Ltd.
MUMBAI
10.2019 - 05.2023
  • Create final look developed assets with minimal supervision and within the studio pipeline.
  • Manage time and resources to meet weekly targets.
  • Provide detailed versions for assigned tasks in an agreed upon time by your Supervisor/Lead.
  • Apply client notes to all assets with minimal guidance.
  • Identify solutions and approaches to solve difficult assets without guidance.
  • Creating 3D models by working from concept art or photo reference.
  • Creating 3D model both Props and environments.

Surfacing Artist

Assemblage Entertainment Pvt. Ltd
MUMBAI
03.2019 - 09.2019
  • Creating texture maps for both organic and hard surface models.
  • Creating all necessary supporting maps, such as spec, roughness, bump, displacement, Sub surface shading color, among others.
  • Developing sophisticated shaders for look development of a variety of materials.
  • UV mapping for organic and hard surface assets.

Sr. Texturing Artist

Icastx Technologies
Mumbai
06.2018 - 02.2019
  • Designed optimal quality digital textures for files and performed tests.
  • Coordinated with artists and lighters and ensured optimal quality of work.
  • Scheduled activities and ensured completion within the deadline.
  • Assisted character teams and provided premium quality visual projects to clients.

Sr. Texturing Artist

After Studio
Mumbai
02.2017 - 06.2018
  • Coordinate with various departments and analyzed surface requirements for projects.
  • Monitored complex surface set ups for texture designing.
  • Maintained knowledge of project progress and informed supervisors accordingly.
  • Use UV layout and principles while setting new standards for artistic excellence.
  • Collaborate and deliver excellent finished products.
  • Master 2D tools and understand 3D tools to create the textures for the UV unwrapping and test the mapping.
  • Create or modify textures based on the object and its use.

Texturing and BG & Prop Modelling Artist

Prime Focus Limited
MUMBAI
04.2012 - 01.2017
  • Work closely with look development artists to create necessary texture maps for application to Character, props and environments.
  • Create final look developed assets with minimal supervision and within the studio pipeline.
  • Manage time and resources to meet weekly targets.
  • Work with a team of artists in a hands-on capacity to ensure technically and artistically proper Implementation of textured assets.
  • Provide detailed versions for assigned tasks in an agreed upon time by your Supervisor/Lead.
  • Apply client notes to all assets with minimal guidance.
  • Identify solutions and approaches to solve difficult assets without guidance.
  • Creating tiling textures using Photoshop.
  • Creating 3D models by working from concept art or photo reference.
  • Creating 3D model both Props and environments

Education

Diploma - 3D Modeling and Texturing

Frameboxx Institute of Animation And VFX
MUMBAI
03.2012

Skills

  • Autodesk Maya

  • Autodesk Mud box

  • Foundry Mari

  • Adobe Photoshop

  • Substance Painter

SHOWREEL LINK

https://hiteshgaikwadshowreel.blogspot.com/2023/05/blog-post_22.html.


Timeline

Senior Texturing and Lookdev Artist

Red Chillies Vfx
06.2023 - Current

Texturing and BG & Prop Modelling Artist

9X Media Pvt. Ltd.
10.2019 - 05.2023

Surfacing Artist

Assemblage Entertainment Pvt. Ltd
03.2019 - 09.2019

Sr. Texturing Artist

Icastx Technologies
06.2018 - 02.2019

Sr. Texturing Artist

After Studio
02.2017 - 06.2018

Texturing and BG & Prop Modelling Artist

Prime Focus Limited
04.2012 - 01.2017

Diploma - 3D Modeling and Texturing

Frameboxx Institute of Animation And VFX
Hitesh GaikwadSenior Texturing And Lookdev Artist