Summary
Overview
Work History
Education
Skills
Software
Timeline
Projects
Generic

OM THORAT

3d Generalist
Pune

Summary

Skilled 3D artist prepared for this role with strong expertise in modeling, texturing, and animation. Proven ability to deliver impactful results in fast-paced environments. Strong focus on team collaboration and adaptability to changing needs. Reliable and flexible with deep understanding of industry-standard software and techniques.

Overview

2
2
years of professional experience

Work History

3d Generalist and AI Artist

QodeQuay Technologies
08.2025 - Current
  • Designed and delivered AR/VR-optimized 3D models tailored specifically for interactive learning within the Abhigyan platform.
  • Developed 150 engaging kids’ educational video songs for the Abhigyan Project within a span of 3 months, utilizing a wide range of AI-based creative production tools.

3d Environment Artist and AI Artist

Quicsnap
08.2023 - 07.2025
  • Created 3D assets and environments in Maya and Blender, integrated into Unreal Engine for real-time use.
  • Built master material systems and optimized workflows for fast iteration.
  • Used AI tools like ComfyUI, Runway, Gemini, and Veo to generate Visuals, animations, and video content.
  • Combined AI with traditional 3D workflows to enhance visual storytelling and speed up production.

Education

Bachelor of Science - Animation

Fergusson College
Pune
01.2024

Skills

  • 3d Environment Art
  • 3d Modelling and Texturing
  • Game Art
  • Generative AI

Software

Maya

Blender

Unreal Engine

Substance Painter

Substance Designer

Photoshop

Unity

Generative AI

Timeline

3d Generalist and AI Artist

QodeQuay Technologies
08.2025 - Current

3d Environment Artist and AI Artist

Quicsnap
08.2023 - 07.2025

Bachelor of Science - Animation

Fergusson College

Projects

Chaplin- Short Film

Final-year animated short film project developed by a team of students.

(Awarded as Film of the year, Fergusson College)

Created 3D props and modular environment in Blender.
Designed stylized textures using Substance Painter and set up cinematic lighting for key scenes.


Wrecker - Game

Third-person SciFI game developed during a student project.
Designed game environments and modular level elements in Unreal Engine.
Created custom materials using Substance Designer and implemented lighting setups for mood and gameplay flow.

OM THORAT3d Generalist