Summary
Overview
Work History
Education
Skills
Certification
Timeline
Generic

Rommell Singh

Visual Effects and Animation Industry
Mumbai

Summary

Dynamic 3D Generalist and Technical Artist with 6.5 years of overall experience and expertise in creature and character rigging, honed and self developed. Proven ability to enhance production pipelines and elevate client satisfaction through advanced techniques in Unreal Engine and motion capture technology. Strong collaborator and problem-solver, dedicated to delivering high-quality visual experiences.

Overview

6
6
years of professional experience
1
1
Certification
3
3
Languages

Work History

Freelance 3D Generalist Artist.

Horizon VFX
12.2024 - Current
  • Integrated advanced CGI techniques using Unreal Engine like MetaHuman Animator, Mesh to MetaHuman, Chaos Cloth Simulation, MetaPipe to Create Custom MetaHumans for Maya and Unreal Engine as well as Creating Creature & Character Rigs using Autodesk Maya and Unreal Engine.
  • Also Worked on a Rigify plugin for Blender to create character body and facial rigs.
  • Assisted in brining all the animations done in maya to unreal engine and setting a proper production pipeline for the same.
  • Collaborated with team members to develop visually stunning environments, resulting in increased client satisfaction.
  • Built upon existing character animation to develop over [100] new stories.
  • Used [Software] to create over [Number] realistic characters with full range of emotions and movement.

On Set Technical Director.

Vikram Bhatt Productions (VSB Productions)
04.2024 - 10.2024
  • As an On Set Technical Director my role was to look all Technical Aspects of a Virtual Production Managing Hardware and Software's, Camera Lens Calibration, Motion Capture, Lidar Scanning, grabbing accurate data for post production, manage technical teams and implements new technologies for efficiency.
  • Connecting On Set Shoot Camera to Virtual Camera in Unreal Engine Through the use of Camera tracking hardwares and software's as well as body motion capture using Xsens Suite.
  • Collaborated with Director, Director of Photography and Camera Teams to efficiently complete large-scale projects on time and with higher quality and better technical results.

Mid Level Rigging Artist

Phantom FX
07.2023 - 04.2024
  • • Created and optimized character and creature rigs for animated projects using Autodesk Maya.
  • • Collaborated with animators and production teams to ensure smooth rig functionality and integration.
  • • Conducted technical reviews to maintain quality standards and troubleshoot rigging issues.
  • • Assisted in the training and mentoring of junior rigging artists.

Virtual Production, Unreal Engine & Rigging Artist

NYVFXWAALA (A Division of Ajay Devgn Films)
03.2021 - 06.2023
  • Utilized Xsens Motion Capture Suit Hardware and Software for Real-time 3D animation, data streaming in Unreal Engine ( Connecting to MetaHumans Through Live Link) for Virtual Production and reference video recording as well as exporting all the grabbed data through the Xsens MVN Animate Software and applying the same (By Retargetting) in autodesk maya for the maya animation pipeline.
  • Worked with StretchSense Hand Motion Capture Gloves and Hand Engine Software for Calibration and real time data streaming in Unreal Engine as well as Xsens MVN Animate integration.
  • Worked with HMC (Head Mounted Stereo Camera System) a

Markerless Facial Motion Capture Hardware and Softwares Solution for facial performance capture, Real Time Streaming in Unreal Engine (Connecting to a MetaHuman Through Live Link) for Real Time Facial Animation.

Also Worked as a Creature and Character Rigging Artist Primary using Maya Software and Advanced Skeleton plugin.

Rigging Artist

Irealities Technology
01.2020 - 03.2021
  • • Created and maintained character rigs for various projects, focusing on efficiency and usability.
  • • Worked closely with animators to ensure rig compatibility and performance across different scenes.
  • • Participated in the optimization of rigging processes, improving overall workflow efficiency.
  • • Provided technical support and training to junior artists on rigging techniques and best practices.

Junior Rigging Artist

Maya Digital Studios
12.2018 - 01.2020
  • • Assisted in the creation and maintenance of character rigs for various animated projects.
  • • Collaborated with senior rigging artists to enhance rig functionality and address performance issues.
  • • Supported animators in integrating rigs into scenes, ensuring compatibility and ease of use.
  • • Gained hands-on experience with industry-standard rigging practices and software.

Education

Master of Arts - Advanced VFX Animation

Arena Animation
Mumbai, India
06.2015 - 11.2018

High School Diploma -

Mithibai College of Arts
Mumbai, India
04.2001 -

High School Diploma -

Jankidevi Public School
Mumbai, India
04.2001 -

Skills

Creature and Character Rigging Expertise

Mesh to MetaHuman

MetaHuman Animator

MetaPipe (Custom MetaHuman Creation)

Experience with Chaos Cloth Simulation in Unreal Engine 5

Experienced with Unreal Engine 5

Expertise in motion capture Technology

Proficient in Xsens motion capture technology

Experience with StretchSense glove systems

Experience with HMC stereo facial motion capture system

Experience in virtual production

Experience with Wrap 3D

Experience with Zwrap (Zbrush)

3D CGI artist

Proficient in Autodesk Maya

Proficient in advanced rigging techniques

Teamwork and collaboration

Problem-solving

Proficient in technical skills

Certification

Arena Digital Master Class

Timeline

Freelance 3D Generalist Artist.

Horizon VFX
12.2024 - Current

On Set Technical Director.

Vikram Bhatt Productions (VSB Productions)
04.2024 - 10.2024

Mid Level Rigging Artist

Phantom FX
07.2023 - 04.2024

Virtual Production, Unreal Engine & Rigging Artist

NYVFXWAALA (A Division of Ajay Devgn Films)
03.2021 - 06.2023

Rigging Artist

Irealities Technology
01.2020 - 03.2021

Junior Rigging Artist

Maya Digital Studios
12.2018 - 01.2020

Arena Digital Master Class

03-2017

Master of Arts - Advanced VFX Animation

Arena Animation
06.2015 - 11.2018

High School Diploma -

Mithibai College of Arts
04.2001 -

High School Diploma -

Jankidevi Public School
04.2001 -
Rommell SinghVisual Effects and Animation Industry