Seeking to contribute to a visionary game studio by leveraging over a decade of experience in character and creature animation. Passionate about storytelling through motion, with a strong foundation in animation principles, motion capture, and keyframe animation for AAA titles.
Overview
12
12
years of professional experience
10
10
years of post-secondary education
Work History
Senior Gameplay/Cinematics Animator
Gunzilla Games
Frankfurt, Germany (Remote)
06.2023 - 07.2025
Played a core role in the development of Off The Grid, a narrative-driven battle royale, from early prototyping to full animation implementation in Unreal Engine 5.
Led a third-party animation team, managing feedback cycles, quality control, and final delivery to ensure consistency with Gunzilla’s animation standards and creative vision.
Developed and implemented high-quality animation sets for locomotion, first-person, and third-person weapon reloads, and custom gameplay actions.
Animated and integrated unique cyberlimb ability animations, from concept to engine, ensuring seamless transitions and gameplay responsiveness.
Exported and processed OptiTrack motion capture data using Autodesk MotionBuilder, cleaning, and retargeting mocap onto in-game character rigs with precision.
Integrated animations into Unreal Engine 5.
Collaborated closely with gameplay designers, tech animators, and narrative teams to prototype, iterate, and refine interactive gameplay animations, and in cutscens sequences.
Wargaming Berlin
Senior Gameplay Animator
Berlin, Germany
12.2021 - 03.2023
Produced high-quality character and object animations using both keyframe techniques and motion capture data, tailored for mobile and stylized game formats.
Worked on titles including World of Tanks Blitz and a canceled mobile shooter project, contributing to a wide range of gameplay, and system-level animations.
Collaborated closely with the Animation Lead and Art Director to create animations for visual benchmarking, style alignment, and animation direction validation.
Integrated animations into the production pipeline using Unreal Engine, setting up animations within the engine environment, and collaborating with tech teams to ensure smooth in-game performance.
Game Animator
Ubisoft India
01.2019 - 12.2021
Worked as character and creature Animator for creating Combat, Cutscene and Gameplay on AAA projects like Prince of Persia Remake and Assassin's creed VR.
Worked closely with the Animation Director and Animation lead to establish the core posing, behavior and movement style of our characters.
Animated characters utilizing motion capture (body) and key-framing (body and face) to achieve the high quality, characterful performances.
Used Ubisoft's own Game engine ANVIL to export and implement Animation.
Experience of using software's like MotionBuilder, Mocam Facebuilder.
Worked in Unity engine for creating animation combos and blend trees.
Freelancer 3D Animator
Yash Raj Films
05.2018 - 08.2018
Worked as freelancer animator at Vfx division of YashRaj films.
Worked on CG performances of creatures for live action footages.
Worked on animatics of film according to the screenplay.
Game Animator
Rockstar Games
Bengaluru, India
01.2016 - 04.2018
Worked on motion capture data to create realistic animation for cutscenes, cinematics, and in-game.
Create realistic keyframe and mocap cleanup for face animation.
I worked with various software programs, including Autodesk Maya, MotionBuilder, and Faceware Analyzer, for tracking facial animation data.
Worked on games like Red Dead Redemption and GTA (DLCs).
Integrated animation assets into RAGE (Rockstar Advanced Game Engine), working within the engine’s proprietary animation system to test, tweak, and deliver final in-game animations.
CG-Animator
Prime Focus
Mumbai
01.2015 - 01.2016
Planned shots with a clear understanding of the storyline and character context.
Created high-quality animations using digital tools for TV series, feature films, and other related projects.
Presented performance ideas and shot-blocking effectively during animation dailies.
Contributed to LEGO’s Knightronics (TV series) and LEGO Friends (DVD feature).
Animator
Maya Digital
Mumbai
03.2013 - 10.2014
Keyframe character, facial, and creature animation for Bollywood film projects.
Clearly show performance ideas and shot-blocking in animation dailies.
Worked as a rigger to develop animation controls unique to specific characters.
Implement changes and finish shots in accordance with the production schedule.
Education
Certificate - Character animation & Film making
FRAMEBOXX ANIMATION INSTITUTE
Bachelor of Arts - Art
YCMOU
Amravati, India
04.2001 -
Skills
Unreal Engine 5
Autodesk Maya
MotionBuilder
Adobe premiere pro
Cascadeur
Game Engines
Unreal Engine
RAGE
ANVIL
Demo Reel Link
https://youtu.be/xT7s_tJlDUA
Personal Information
Sumedh Jethe Senior 3D Character Animator
📧 sumedhjethe@gmail.com | 📞 +9689113238