Summary
Overview
Work History
Education
Skills
Game Engines
Demo Reel Link
Personal Information
Timeline
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Sumedh Jethe

Senior Gameplay/Cinematics animator
Pune

Summary

Seeking to contribute to a visionary game studio by leveraging over a decade of experience in character and creature animation. Passionate about storytelling through motion, with a strong foundation in animation principles, motion capture, and keyframe animation for AAA titles.

Overview

12
12
years of professional experience
10
10
years of post-secondary education

Work History

Senior Gameplay/Cinematics Animator

Gunzilla Games
06.2023 - 07.2025
  • Played a core role in the development of Off The Grid, a narrative-driven battle royale, from early prototyping to full animation implementation in Unreal Engine 5.
  • Led a third-party animation team, managing feedback cycles, quality control, and final delivery to ensure consistency with Gunzilla’s animation standards and creative vision.
  • Developed and implemented high-quality animation sets for locomotion, first-person, and third-person weapon reloads, and custom gameplay actions.
  • Animated and integrated unique cyberlimb ability animations, from concept to engine, ensuring seamless transitions and gameplay responsiveness.
  • Exported and processed OptiTrack motion capture data using Autodesk MotionBuilder, cleaning, and retargeting mocap onto in-game character rigs with precision.
  • Integrated animations into Unreal Engine 5.
  • Collaborated closely with gameplay designers, tech animators, and narrative teams to prototype, iterate, and refine interactive gameplay animations, and in cutscens sequences.

Wargaming Berlin

Senior Gameplay Animator
12.2021 - 03.2023
  • Produced high-quality character and object animations using both keyframe techniques and motion capture data, tailored for mobile and stylized game formats.
  • Worked on titles including World of Tanks Blitz and a canceled mobile shooter project, contributing to a wide range of gameplay, and system-level animations.
  • Collaborated closely with the Animation Lead and Art Director to create animations for visual benchmarking, style alignment, and animation direction validation.
  • Integrated animations into the production pipeline using Unreal Engine, setting up animations within the engine environment, and collaborating with tech teams to ensure smooth in-game performance.


Game Animator

Ubisoft India
01.2019 - 12.2021
  • Worked as character and creature Animator for creating Combat, Cutscene and Gameplay on AAA projects like Prince of Persia Remake and Assassin's creed VR.
  • Worked closely with the Animation Director and Animation lead to establish the core posing, behavior and movement style of our characters.
  • Animated characters utilizing motion capture (body) and key-framing (body and face) to achieve the high quality, characterful performances.
  • Used Ubisoft's own Game engine ANVIL to export and implement Animation.
  • Experience of using software's like MotionBuilder, Mocam Facebuilder.
  • Worked in Unity engine for creating animation combos and blend trees.

Freelancer 3D Animator

Yash Raj Films
05.2018 - 08.2018
  • Worked as freelancer animator at Vfx division of YashRaj films.
  • Worked on CG performances of creatures for live action footages.
  • Worked on animatics of film according to the screenplay.

Game Animator

Rockstar Games
01.2016 - 04.2018


  • Worked on motion capture data to create realistic animation for cutscenes, cinematics, and in-game.
  • Create realistic keyframe and mocap cleanup for face animation.
  • I worked with various software programs, including Autodesk Maya, MotionBuilder, and Faceware Analyzer, for tracking facial animation data.
  • Worked on games like Red Dead Redemption and GTA (DLCs).
  • Integrated animation assets into RAGE (Rockstar Advanced Game Engine), working within the engine’s proprietary animation system to test, tweak, and deliver final in-game animations.

CG-Animator

Prime Focus
01.2015 - 01.2016
  • Planned shots with a clear understanding of the storyline and character context.
  • Created high-quality animations using digital tools for TV series, feature films, and other related projects.
  • Presented performance ideas and shot-blocking effectively during animation dailies.
  • Contributed to LEGO’s Knightronics (TV series) and LEGO Friends (DVD feature).

Animator

Maya Digital
03.2013 - 10.2014
  • Keyframe character, facial, and creature animation for Bollywood film projects.
  • Clearly show performance ideas and shot-blocking in animation dailies.
  • Worked as a rigger to develop animation controls unique to specific characters.
  • Implement changes and finish shots in accordance with the production schedule.

Education

Certificate - Character animation & Film making

FRAMEBOXX ANIMATION INSTITUTE

Bachelor of Arts - Art

YCMOU
Amravati, India
04.2001 -

Skills

  • Unreal Engine 5
  • Autodesk Maya
  • MotionBuilder
  • Adobe premiere pro
  • Cascadeur

Game Engines

  • Unreal Engine
  • RAGE
  • ANVIL

Demo Reel Link

https://youtu.be/xT7s_tJlDUA

Personal Information

Sumedh Jethe
Senior 3D Character Animator
📧 sumedhjethe@gmail.com | 📞 +9689113238

Timeline

Senior Gameplay/Cinematics Animator

Gunzilla Games
06.2023 - 07.2025

Wargaming Berlin

Senior Gameplay Animator
12.2021 - 03.2023

Game Animator

Ubisoft India
01.2019 - 12.2021

Freelancer 3D Animator

Yash Raj Films
05.2018 - 08.2018

Game Animator

Rockstar Games
01.2016 - 04.2018

CG-Animator

Prime Focus
01.2015 - 01.2016

Animator

Maya Digital
03.2013 - 10.2014

Bachelor of Arts - Art

YCMOU
04.2001 -

Certificate - Character animation & Film making

FRAMEBOXX ANIMATION INSTITUTE
Sumedh JetheSenior Gameplay/Cinematics animator